AI Insights · Timothy · January 2022
Top 5 Cannabis Games on iOS in Poland: Q4 2021 Performance
Explore the performance trends of the top 5 cannabis games on iOS in Poland during Q4 2021, highlighting downloads, revenue, and active users.
In the fourth quarter of 2021, the cannabis-themed games sector on iOS in Poland showcased varied performance across the top five apps. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Hempire - Weed Growing Game
Throughout Q4, this app saw fluctuations in its weekly revenue, peaking at around $124 in early November and ending the quarter with approximately $116. Weekly downloads also displayed variability, with notable peaks of 244 and 200 in early October and the last week of December, respectively. Active users showed a decline from 423 in late September to 201 by late November, before recovering to 320 by the end of December.
Weed Factory Idle
Revenue for this app was minimal, with a peak of $25 in early November. Downloads experienced a significant dip mid-quarter but recovered towards the end, reaching 147 in the final week of December. Active user numbers followed a similar trend, declining from 398 in late September to 63 in late November, then rising to 237 by the end of the year.
Cheech and Chong Bud Farm
This game witnessed a significant revenue peak of approximately $2.6K in late September, with subsequent weeks showing a general downward trend. Downloads dropped sharply from 246 in late September to zero by mid-December. Active users also saw a steady decline from 651 in late September to 308 by the end of December.
Weed Firm 2: Back To College
Revenue for this app showed modest growth, peaking at around $85 in mid-December. Downloads remained relatively stable throughout the quarter, with a notable peak of 114 in the last week of December. Active user numbers fluctuated, starting at 291 in late September and ending the quarter at 228.
Bud Farm: Idle Tycoon Game
Revenue trends for this game were relatively stable, peaking at around $140 in mid-December. Downloads were low but showed a peak of 99 in early November. Active users remained fairly consistent, starting at 145 in late September and ending the quarter at 91.
For more detailed insights into the performance of these apps, visit Sensor Tower.